Android進階 -- postDelay原理解析

在日常開發中,需要延時任務的時候,往往會用到handler.postDelay()的方法,那麼一起來看看它的內部實現原理吧。

//Handler.java
public final boolean postDelayed(Runnable r, long delayMillis)
    {
        return sendMessageDelayed(getPostMessage(r), delayMillis);
    }

在內部調用了sendMessageDelayed這個方法,而這個方法的返回值是布爾型,返回true表示這條消息已經被成功的放到了消息隊列,返回false表示這條消息添加失敗,在來看sendMessageDelayed方法的內部實現

//Handler.java
public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

首先對時間做了一個格式化,並且在時間上做了一個當前時間和我們傳入的延時時間的和,而不是隻使用延時時間,接着直接返回sendMessageAtTime這個方法,這個方法的返回值表示的意思和上面一樣,是一系列的傳遞,再來看sendMessageAtTime方法

//Handler.java
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

這個方法對消息隊列做了一個判空,然後接着調用enqueueMessage方法

//handler.java
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

通過這一串方法的調用,實際上也就是將一條消息插入到了消息隊列裏。在來看具體的插入過程

MessageQueue.java
boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) { //1
                nativeWake(mPtr);
            }
        }
        return true;
    }

可以用僞代碼簡化上面源碼的邏輯

if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            //當延時時間小於當前鏈表頭到消息的執行時間
            //插入的消息變爲消息頭
        } else {
        //延時比鏈表頭的時間要長
        //用for循環尋找合適的時間節點
        }

也就是說,延時消息會和當前消息隊列裏的消息頭的執行時間對比,如果比頭時間靠前,則會成爲新的消息頭,否則就依次遍歷,尋找合適的位置插入延時消息

註釋1處的判斷也需要額外關注一下,通過needWake,找到了mBlocked這個變量

// Indicates whether next() is blocked waiting in pollOnce() with a non-zero timeout.
    private boolean mBlocked;

這個變量是表明在執行next()方法是否在等待一個有延時的消息而被阻塞。

//MessageQueue.java
Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

通過這段代碼,可以看出以下幾點

1.nativePollOnce(ptr,nextPollTimeoutMills)

會根據nextPollTimeoutMills的值確定是否休眠,如果nextPollTimeoutMills的>0,則next方法會在這裏休眠等待喚醒,這也解釋了爲什麼主線程裏的死循環爲什麼不會卡死,在主線程的MessageQueue沒有消息時,便阻塞在loop的queue.next()中的nativePollOnce()方法裏,此時主線程會釋放CPU資源進入休眠狀態,直到下個消息到達或者有事務發生,通過往pipe管道寫端寫入數據來喚醒主線程工作。這裏採用的epoll機制,是一種IO多路複用機制,可以同時監控多個描述符,當某個描述符就緒(讀或寫就緒),則立刻通知相應程序進行讀或寫操作,本質同步I/O,即讀寫是阻塞的。所以說,主線程大多數時候都是處於休眠狀態,並不會消耗大量CPU資。

2.從消息頭去消息會和當前時間做對比,如果需要延時,則計算延時時間,並賦值給nextPollTimeoutMills

3.如果不需要延時,則正常取出消息頭,並將mBlocked設置爲false

4.如果idleHandler數量爲0,則將mBlocked設置爲true。

 

最後,需要注意的是,Handler的Delay不一定會在when的時間執行

(1)在Loop.loop()中是順序處理消息,如果前一個消息處理耗時較長,完成之後已經超過了when,消息不可能在when時間點被處理。
(2)即使when的時間點沒有被處理其他消息所佔用,線程也有可能被調度失去cpu時間片。
(3)在等待時間點when的過程中有可能入隊處理時間更早的消息,會被優先處理,又增加了(1)的可能性。
所以由上述三點可知,Handler提供的指定處理時間的api諸如postDelayed()/postAtTime()/sendMessageDelayed()/sendMessageAtTime(),只能保證在指定時間之前不被執行,不能保證在指定時間點被執行。

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