jdk的nio之selector(2)

上篇博文分析了selector的建立,在這之後selector跟ServerSocketChannel,SocketChannel配合使用,在這裏我將會介紹在selector.open();之後,我們以服務器端爲切入點,重點關注下面兩個方法的實現

            ServerSocketChannel serverSocketChannel = ServerSocketChannel.open();
            serverSocketChannel.register(selector, SelectionKeyImpl.OP_ACCEPT);

先看ServerSocket.open();

    public static ServerSocketChannel open() throws IOException {
        return SelectorProvider.provider().openServerSocketChannel();
    }

provider這個我們很熟悉了吧?默認就是WindowsSelectorProvider的實例,繼續。它的openServerSocketChannel方法的實現在它父類SelectorProviderImpl中。

    public ServerSocketChannel openServerSocketChannel() throws IOException {
        return new ServerSocketChannelImpl(this);
    }
其實這裏我們都分析過,在創建Pipe時有用到這。既然來了就繼續看下構造。
    ServerSocketChannelImpl(SelectorProvider var1) throws IOException {
        super(var1);
        this.fd = Net.serverSocket(true);
        this.fdVal = IOUtil.fdVal(this.fd);
        this.state = 0;
    }

裏面無非構造了socket,並保存其fd。我們可以知道serverChannel=ServerSocketChannel.open();其實是指向其子類ServerSocketChannelImpl的實例,裏面保存了socket實例,跟fd。繼續。

            serverChannel.configureBlocking(false);
            serverChannel.socket().bind(new InetSocketAddress(port));
我們使用serverChannel時設置其blocking爲非阻塞,併爲其serverSocket綁定一個ip地址跟端口。我們重點看下第二行,先看ServerSocketChannelImpl的.socket()
    public ServerSocket socket() {
        Object var1 = this.stateLock;
        synchronized(this.stateLock) {
            if(this.socket == null) {
                this.socket = ServerSocketAdaptor.create(this);
            }

            return this.socket;
        }
    }
socket是ServerSocktAdaptor(門面模式,他無非是ServerSocketChannelImpl的門面)的實例,利用同步保證其多線程安全且單例,其內部bind方法還是調用ServerSocketChannelImpl的bind方法。
    public ServerSocketChannel bind(SocketAddress var1, int var2) throws IOException {
        Object var3 = this.lock;
        synchronized(this.lock) {
            if(!this.isOpen()) {
                throw new ClosedChannelException();
            } else if(this.isBound()) {
                throw new AlreadyBoundException();
            } else {
                InetSocketAddress var4 = var1 == null?new InetSocketAddress(0):Net.checkAddress(var1);
                SecurityManager var5 = System.getSecurityManager();
                if(var5 != null) {
                    var5.checkListen(var4.getPort());
                }

                NetHooks.beforeTcpBind(this.fd, var4.getAddress(), var4.getPort());
                Net.bind(this.fd, var4.getAddress(), var4.getPort());
                Net.listen(this.fd, var2 < 1?50:var2);
                Object var6 = this.stateLock;
                synchronized(this.stateLock) {
                    this.localAddress = Net.localAddress(this.fd);
                }

                return this;
            }
        }
    }
無非先驗證channel是否打開,是否綁定過,最終調用Net底層的bind方法爲其綁定端口跟地址。
    private static native void bind0(FileDescriptor var0, boolean var1, boolean var2,
                 InetAddress var3, int var4) throws IOException;
總的來說,就是將 ServerSocketChannel 中的 ServerSocket綁定到指定的IP地址和端口上。

我們繼續往下看這次的重點,channel.register(Selector sel, int ops,Object att),其具體邏輯在AbstractSelectableChannel上

    public final SelectionKey register(Selector sel, int ops,
                                       Object att)
        throws ClosedChannelException
    {
        synchronized (regLock) {
            if (!isOpen())
                throw new ClosedChannelException();
            if ((ops & ~validOps()) != 0)
                throw new IllegalArgumentException();
            if (blocking)
                throw new IllegalBlockingModeException();
            SelectionKey k = findKey(sel);
            if (k != null) {
                k.interestOps(ops);
                k.attach(att);
            }
            if (k == null) {
                // New registration
                synchronized (keyLock) {
                    if (!isOpen())
                        throw new ClosedChannelException();
                    k = ((AbstractSelector)sel).register(this, ops, att);
                    addKey(k);
                }
            }
            return k;
        }
    }
我們一點點看,if (blocking)throw new IllegalBlockingModeException();(在這裏,我們能看到爲什麼之前需要設置其blocking爲非阻塞)。在channel中,有維護一個SelectionKey的數組,一個SelectionKey代表了一個channel跟一個selectord的註冊關係。一開始現在keys中找,判斷這個channel是否註冊過該Selector,如果這個channel是第一次註冊這個Selector,那麼肯定找不到,邏輯很簡單。
    private SelectionKey findKey(Selector sel) {
        synchronized (keyLock) {
            if (keys == null)
                return null;
            for (int i = 0; i < keys.length; i++)
                if ((keys[i] != null) && (keys[i].selector() == sel))
                    return keys[i];
            return null;
        }
    }

如果一開始就找到了SelectorKey,那麼只需要更新interestops跟attach。如果沒有找到SelectorKey,那就需要對傳進來的Selector進行註冊。Selector的regist()方法實現在SelectorImpl中

    protected final SelectionKey register(AbstractSelectableChannel var1, int var2, Object var3) {
        if(!(var1 instanceof SelChImpl)) {
            throw new IllegalSelectorException();
        } else {
            SelectionKeyImpl var4 = new SelectionKeyImpl((SelChImpl)var1, this);
            var4.attach(var3);
            Set var5 = this.publicKeys;
            synchronized(this.publicKeys) {
                this.implRegister(var4);
            }

            var4.interestOps(var2);
            return var4;
        }
    }
首先根據channel跟selector生成相應的SelectorKeyIml實例,其構造方法無非對傳入的參數保存,然後把所需的attach實例保存至SelectorKey。然後調用子類的implRegister()並傳入SelectorKeyIml實例。具體實現我們以windowsSelectorImpl爲例子
    protected void implRegister(SelectionKeyImpl var1) {
        Object var2 = this.closeLock;
        synchronized(this.closeLock) {
            if(this.pollWrapper == null) {
                throw new ClosedSelectorException();
            } else {
                this.growIfNeeded();
                this.channelArray[this.totalChannels] = var1;
                var1.setIndex(this.totalChannels);
                this.fdMap.put(var1);
                this.keys.add(var1);
                this.pollWrapper.addEntry(this.totalChannels, var1);
                ++this.totalChannels;
            }
        }
    }

這裏對傳入的SelectorKeyIml繼續處理,以實現註冊。

由於傳入新的key,所以可能導致原來數組長度不夠,如果需要擴容則擴容。

    private void growIfNeeded() {
        if(this.channelArray.length == this.totalChannels) {
            int var1 = this.totalChannels * 2;
            SelectionKeyImpl[] var2 = new SelectionKeyImpl[var1];
            System.arraycopy(this.channelArray, 1, var2, 1, this.totalChannels - 1);
            this.channelArray = var2;
            this.pollWrapper.grow(var1);
        }

        if(this.totalChannels % 1024 == 0) {
            this.pollWrapper.addWakeupSocket(this.wakeupSourceFd, this.totalChannels);
            ++this.totalChannels;
            ++this.threadsCount;
        }

    }

擴容則把數組(channelArray,poolArrayWrapper)長度擴大爲原來的兩倍。

然後把按照已經註冊的channel的數量爲下標將SelectorKeyIml(對於Selector來說SelectorKeyIml相當於封裝了的channel)存在存channel的數組中,然後在SelectorKeyIml中記錄channel註冊在Selector中的位置索引,通過fdMap保存SelectorKeyIml

        private WindowsSelectorImpl.MapEntry put(SelectionKeyImpl var1) {
            return (WindowsSelectorImpl.MapEntry)this.put(new Integer(var1.channel.getFDVal()), 
                            new WindowsSelectorImpl.MapEntry(var1));
        }
可以看到,fdMap以channel的fdVal爲key,與具體的SelectionKey爲值的鍵值對。最後想poolWrapper中添加映射,並自增totalchannels的數目。
    void addEntry(int var1, SelectionKeyImpl var2) {
        this.putDescriptor(var1, var2.channel.getFDVal());
    }

在調用Selector的register後返回SelectorKey給channel,然後回到AbstractSelectableChannel中,最後調用addKey(k);

    private void addKey(SelectionKey k) {
        assert Thread.holdsLock(keyLock);
        int i = 0;
        if ((keys != null) && (keyCount < keys.length)) {
            // Find empty element of key array
            for (i = 0; i < keys.length; i++)
                if (keys[i] == null)
                    break;
        } else if (keys == null) {
            keys =  new SelectionKey[3];
        } else {
            // Grow key array
            int n = keys.length * 2;
            SelectionKey[] ks =  new SelectionKey[n];
            for (i = 0; i < keys.length; i++)
                ks[i] = keys[i];
            keys = ks;
            i = keyCount;
        }
        keys[i] = k;
        keyCount++;
    }

在這如果keys大小ok,那麼添加key至數組中,如果大小不夠,擴容。最後return k到,完畢。

總結一下吧。其實使用channel.register(selector,ops)語句,channel.registe -> AbstractSelectableChannel.regist -> windowsSelectorimpl.implRegister();將channel註冊到指定的selector上,實際上是將channel內部的socket的fd保存到pollWrapper的數組上,那麼我們大概能猜到selector.select()方法實現的邏輯就是遍歷這個pollWrapper,查看其fd,得到其通道是否準備好(猜的);

那之後我們來看下Selector.select(),看其實現是如何的。




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