//
//------------------------------------------------------------------------------
// Copyright 2007-2011 Mentor Graphics Corporation
// Copyright 2007-2011 Cadence Design Systems, Inc.
// Copyright 2010 Synopsys, Inc.
// All Rights Reserved Worldwide
//
// Licensed under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See
// the License for the specific language governing
// permissions and limitations under the License.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//
// CLASS: uvm_agent
//
// The uvm_agent virtual class should be used as the base class for the user-
// defined agents. Deriving from uvm_agent will allow you to distinguish agents
// from other component types also using its inheritance. Such agents will
// automatically inherit features that may be added to uvm_agent in the future.
//
// While an agent's build function, inherited from <uvm_component>, can be
// implemented to define any agent topology, an agent typically contains three
// subcomponents: a driver, sequencer, and monitor. If the agent is active,
// subtypes should contain all three subcomponents. If the agent is passive,
// subtypes should contain only the monitor.
//------------------------------------------------------------------------------
virtual class uvm_agent extends uvm_component;
uvm_active_passive_enum is_active = UVM_ACTIVE;
// Function: new
//
// Creates and initializes an instance of this class using the normal
// constructor arguments for <uvm_component>: ~name~ is the name of the
// instance, and ~parent~ is the handle to the hierarchical parent, if any.
//
// The int configuration parameter is_active is used to identify whether this
// agent should be acting in active or passive mode. This parameter can
// be set by doing:
//
//| set_config_int("<path_to_agent>", "is_active", UVM_ACTIVE);
function new (string name, uvm_component parent);
super.new(name, parent);
endfunction
function void build_phase(uvm_phase phase);
int active;
super.build_phase(phase);
if(get_config_int("is_active", active)) is_active = uvm_active_passive_enum'(active);
endfunction
const static string type_name = "uvm_agent";
virtual function string get_type_name ();
return type_name;
endfunction
// Function: get_is_active
//
// Returns UVM_ACTIVE is the agent is acting as an active agent and
// UVM_PASSIVE if it is acting as a passive agent. The default implementation
// is to just return the is_active flag, but the component developer may
// override this behavior if a more complex algorithm is needed to determine
// the active/passive nature of the agent.
virtual function uvm_active_passive_enum get_is_active();
return is_active;
endfunction
endclass
uvm_agent.svh
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