Entity 和primitive 對比
- entity偏向數據,primitive偏向圖形.primitive更底層
- entity用法簡單,primitive用法複雜。我們會有這樣的疑問:entity已經封裝的如此完美,調用如此便捷,爲何還要primitive接口呢?區別就是加載效率。primitive更接近webgl底層,沒有entity各種各樣的附加屬性,因此在加載時效率會更高。爲了直觀感受兩者區別,我們分別用entity和primitive方式繪製3150個圓。
一entity方式
for (var lon = -180.0; lon < 180.0; lon += 4.0) {
for (var lat = -70.0; lat < 70.0; lat += 4.0) {
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(lon, lat),
ellipse: {
semiMinorAxis: 10000.0,
semiMajorAxis: 10000.0,
//height: 200000.0,
material: Cesium.Color.GREEN
}
});
}
}
//primitive方式
var instances = [];
for (var lon = -180.0; lon < 180.0; lon += 4.0) {
for (var lat = -70.0; lat < 70.0; lat += 4.0) {
var ellipse = new Cesium.EllipseGeometry({
center: Cesium.Cartesian3.fromDegrees(lon, lat),
semiMajorAxis: 10000.0,
semiMinorAxis: 10000.0,
vertexFormat: Cesium.VertexFormat.POSITION_ONLY
});
var geometry = Cesium.EllipseGeometry.createGeometry(ellipse);
var ellipseInstance = new Cesium.GeometryInstance({
geometry: geometry,
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.RED)
}
});
instances.push(ellipseInstance);
}
}
viewer.scene.primitives.add(new Cesium.Primitive({
geometryInstances: instances,
appearance: new Cesium.PerInstanceColorAppearance()
}));
查看瀏覽器內存消耗情況:
Entity
1材質
空間對象可視化,不僅需要知道對象的空間位置,還需要知道對象的顯示樣式。顯示樣式就是通過材質來控制,比如說顏色、透明度、紋理貼圖、更高級的光照等等。我們常用到就是顏色和透明度。
以下代碼爲繪製一個半透明的紅色橢圓,設置material爲Cesium.Color.RED.withAlpha(0.5)透明度爲0.5的紅色:
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(103.0, 40.0),
name: 'Red ellipse on surface with outline',
ellipse: {
semiMinorAxis: 250000.0,
semiMajorAxis: 400000.0,
material: Cesium.Color.RED.withAlpha(0.5),
}
});
2填充和邊框
填充和邊框共同組成了面狀對象的樣式,通過制定屬性fill(默認爲true)和outline(默認爲false)來確定是否顯示填充和邊框,material對應填充樣式,outlineColor和outlineWidth對應邊框的顏色和寬度。如一下內容繪製一個填充半透明紅色邊框爲藍色的橢圓:
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(103.0, 40.0),
name: 'Red ellipse on surface with outline',
ellipse: {
semiMinorAxis: 300000.0,
semiMajorAxis: 300000.0,
height: 200000.0,
fill:true,
material: Cesium.Color.RED.withAlpha(0.5),
outline: true, //必須設置height,否則ouline無法顯示
outlineColor: Cesium.Color.BLUE.withAlpha(0.5),
outlineWidth:10.0//不能設置,固定爲1
}
});
效果:
Cesium學習筆記14--繪製對象-Entity管理
3貼圖
通過設置material爲圖片url,可以將圖片填充到對象中:
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(103.0, 40.0),
name: 'Red ellipse on surface with outline',
ellipse: {
semiMinorAxis: 250000.0,
semiMajorAxis: 400000.0,
height: 200000.0,
fill:true,
material: "./sampledata/images/globe.jpg",
outline: true, //必須設置height,否則ouline無法顯示
outlineColor: Cesium.Color.BLUE.withAlpha(0.5),
outlineWidth: 10.0//windows系統下不能設置固定爲1
}
});
4垂直拉伸
有時候我們需要將面在垂直方向進行拉伸形成體,通過extrudedHeight即可實現這種效果,形成的體積任然符合它拉伸面的地球曲率。
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(103.0, 40.0),
name: 'Red ellipse on surface with outline',
ellipse: {
semiMinorAxis: 250000.0,
semiMajorAxis: 400000.0,
height: 200000.0,
extrudedHeight: 400000.0,
fill:true,
material: Cesium.Color.RED.withAlpha(0.5),
outline: true, //必須設置height,否則ouline無法顯示
outlineColor: Cesium.Color.BLUE.withAlpha(0.5),
outlineWidth:10.0//windows系統下不能設置固定爲1
}
});
5場景中entity管理
viewer.entities屬性實際上是一個EntityCollecton對象,是entity的一個集合,提供了add、remove、removeAll等等接口來管理場景中的entity。
查看幫助文檔,提供一下接口:
Cesium.EntityCollection.collectionChangedEventCallback(collection, added, removed, changed)
add(entity) → Entity
computeAvailability() → TimeInterval
contains(entity) → Boolean
getById(id) → Entity
getOrCreateEntity(id) → Entity
remove(entity) → Boolean
removeAll()
removeById(id) → Boolean
resumeEvents()
suspendEvents()
6選擇
在多數應用場景中,我們不僅需要繪製出空間對象還需要用鼠標拾取對象,cesium爲我們提供了scene.pick接口,如下代碼實現座標左鍵單擊實現對象的拾取:
viewer.entities.add({
id:'obj_id_110',
position: Cesium.Cartesian3.fromDegrees(103.0, 40.0),
name: 'Red ellipse on surface with outline',
ellipse: {
semiMinorAxis: 250000.0,
semiMajorAxis: 400000.0,
height: 200000.0,
extrudedHeight: 400000.0,
fill: true,
material: Cesium.Color.RED.withAlpha(0.5),
outline: true, //必須設置height,否則ouline無法顯示
outlineColor: Cesium.Color.BLUE.withAlpha(0.5),
outlineWidth: 10.0//windows系統下不能設置固定爲1
}
});
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function (movement) {
var pick = viewer.scene.pick(movement.position);
if (Cesium.defined(pick) && (pick.id.id === 'obj_id_110')) {
;
}
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
以上代碼,在添加的entity中加入id唯一標識,然後利用ScreenSpaceEventHandler接口監聽鼠標事件,在左鍵單擊事件中,通過viewer.scene.pick獲取點擊出的對象,如果對象不爲空且id匹配則說明選中。
Primitive
1合併幾何圖形(Combing Geometries)
cesium給出primitive最大用意應該是提高渲染效率問題,當我們使用一個圖元繪製多個靜態對象時,這種優勢就顯現出來了。下面代碼時繪製兩個對象:
var instance = new Cesium.GeometryInstance({
geometry: new Cesium.RectangleGeometry({
rectangle: Cesium.Rectangle.fromDegrees(105.20, 30.55, 106.20, 31.55),
vertexFormat:Cesium.EllipsoidSurfaceAppearance.VERTEXT_FORMAT
})
});
var instance1 = new Cesium.GeometryInstance({
geometry: new Cesium.RectangleGeometry({
rectangle: Cesium.Rectangle.fromDegrees(107.20, 30.55, 108.20, 31.55),
vertexFormat: Cesium.EllipsoidSurfaceAppearance.VERTEXT_FORMAT
})
});
viewer.scene.primitives.add(new Cesium.Primitive({
geometryInstances: [instance, instance1],
appearance: new Cesium.EllipsoidSurfaceAppearance({
material:Cesium.Material.fromType('Stripe')
})
}));
我們可以使用PerInstanceColorAppearance爲每個實例賦不同顏色:
var instance = new Cesium.GeometryInstance({
geometry: new Cesium.RectangleGeometry({
rectangle: Cesium.Rectangle.fromDegrees(105.20, 30.55, 106.20, 31.55),
vertexFormat: Cesium.PerInstanceColorAppearance.VERTEXT_FORMAT
}),
attributes: {
color:new Cesium.ColorGeometryInstanceAttribute(0.0,0.0,1.0,0.8)
}
});
var instance1 = new Cesium.GeometryInstance({
geometry: new Cesium.RectangleGeometry({
rectangle: Cesium.Rectangle.fromDegrees(107.20, 30.55, 108.20, 31.55),
vertexFormat: Cesium.PerInstanceColorAppearance.VERTEXT_FORMAT
}),
attributes: {
color: new Cesium.ColorGeometryInstanceAttribute(1.0, 0.0, 0.0, 0.8)
}
});
viewer.scene.primitives.add(new Cesium.Primitive({
geometryInstances: [instance, instance1],
appearance: new Cesium.PerInstanceColorAppearance()
}));
合併多個GeometryInstances 爲一個Primitive可以極大的提高性能,下面的例子創建了2592一顏色各異的矩形,覆蓋整個地球 :
var instances = [];
for (var lon = -180.0; lon < 180.0; lon += 5.0) {
for (var lat = -90.0; lat < 90.0; lat += 5.0) {
instances.push(new Cesium.GeometryInstance({
geometry: new Cesium.RectangleGeometry({
rectangle: Cesium.Rectangle.fromDegrees(lon, lat, lon + 5.0, lat +5.0)
}),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.fromRandom({
alpha: 0.5
}))
}
}));
}
}
viewer.scene.primitives.add(new Cesium.Primitive({
geometryInstances: instances, //合併
//某些外觀允許每個幾何圖形實例分別指定某個屬性,例如:
appearance: new Cesium.PerInstanceColorAppearance()
}));
2選取幾何圖形(Picking)
即使多個 GeometryInstance被合併爲單個Primitive,讓然可以獨立的被訪問。我們可以爲每一個GeometryInstance指定一個id,並且可以通過Scene.pick來判斷該實例是否被選取:
var instance = new Cesium.GeometryInstance({
geometry: new Cesium.RectangleGeometry({
rectangle: Cesium.Rectangle.fromDegrees(107.20, 30.55, 108.20, 31.55)
}),
id: 'rectangle-1',
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.RED)
}
});
viewer.scene.primitives.add(new Cesium.Primitive({
geometryInstances: instance,
appearance: new Cesium.PerInstanceColorAppearance()
}));
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
//設置單擊事件的處理句柄
handler.setInputAction(function (movement) {
var pick = viewer.scene.pick(movement.position);
if (Cesium.defined(pick) && (pick.id === 'rectangle-1')) {
;
}
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
3幾何圖形實例(Geometry Instances)
上面的例子中,我們已經用到了GeometryInstances,注意GeometryInstance與Geometry的關係:前者是後者的容器,多個Instance可以共用一個Geometry,並且可以通過GeometryInstances.modelMatrix屬性提供不同position、scale、rotate等位置、縮放、旋轉信息。例如,下面的例子使用同一個Geometry繪製了兩個Instance,一個位於另一個的上方:
var ellipsoidGeometry = new Cesium.EllipsoidGeometry({
vertexFormat: Cesium.PerInstanceColorAppearance.VERTEX_FORMAT,
radii: new Cesium.Cartesian3(300000.0, 200000.0, 150000.0)//三軸半徑
});
//下方的實例
var cyanEllipsoidInstance = new Cesium.GeometryInstance({
geometry: ellipsoidGeometry,
modelMatrix: Cesium.Matrix4.multiplyByTranslation(
Cesium.Transforms.eastNorthUpToFixedFrame(
Cesium.Cartesian3.fromDegrees(107.20, 30.55)),
new Cesium.Cartesian3(0.0, 0.0, 150000.0),
new Cesium.Matrix4()
),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.RED)
}
});
//上方的實例
var orangeEllipsoidInstance = new Cesium.GeometryInstance({
geometry: ellipsoidGeometry,
modelMatrix: Cesium.Matrix4.multiplyByTranslation(
Cesium.Transforms.eastNorthUpToFixedFrame(
Cesium.Cartesian3.fromDegrees(107.20, 30.55)),
new Cesium.Cartesian3(0.0, 0.0, 450000.0),
new Cesium.Matrix4()
),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.BLUE)
}
});
viewer.scene.primitives.add(new Cesium.Primitive({
geometryInstances: [
cyanEllipsoidInstance, orangeEllipsoidInstance
],
appearance: new Cesium.PerInstanceColorAppearance({
translucent: false,
closed: true
})
}));
4更新單個GeometryInstance的屬性
var circleInstance = new Cesium.GeometryInstance({
geometry: new Cesium.CircleGeometry({
center: Cesium.Cartesian3.fromDegrees(107.20, 30.55),
radius: 250000.0,
vertexFormat: Cesium.PerInstanceColorAppearance.VERTEX_FORMAT
}),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(
new Cesium.Color(1.0, 0.0, 0.0, 0.5)),
show: new Cesium.ShowGeometryInstanceAttribute(true) //顯示或者隱藏
},
id: 'circle'
});
var primitive = new Cesium.Primitive({
geometryInstances: circleInstance,
appearance: new Cesium.PerInstanceColorAppearance({
translucent: false,
closed: true
})
});
viewer.scene.primitives.add(primitive);
//定期修改顏色
setInterval(function () {
//獲取某個實例的屬性集
var attributes = primitive.getGeometryInstanceAttributes('circle');
attributes.color = Cesium.ColorGeometryInstanceAttribute.toValue(
Cesium.Color.fromRandom({
alpha: 1.0
}));
5場景中primitive管理
場景通過viewer.scene.primitives屬性來管理添加的primitive對象,primitives是PrimitiveCollection類型,查看幫助文檔:
Cesium學習筆記16--繪製對象-Primitive管理
提供一下接口來管理場景中primitive對象:
add(primitive) → Object
contains(primitive) → Boolean
destroy() → undefined
get(index) → Object
isDestroyed() → Boolean
lower(primitive)
lowerToBottom(primitive)
raise(primitive)
raiseToTop(primitive)
remove(primitive) → Boolean
removeAll()
演示
這裏對entity幾個圖形做了一下簡單封裝供使用
/**
* entity 添加實體
*
* @type 類型
* @param entity參數
* 調用方法
* var entity = new _cesiumTool({viewer:this.viewer}).createEntity({handleType:"cylinder",p:{length: Math.max.apply(null,height),slices:4}});
*/
_cesiumTool.prototype.createEntity = function(param){
try {
var t = this,viewer = t.viewer,p = param.p,entity = null;
if(param === null) return;
switch(param.handleType){
case "cylinder":{
var cylinderEntity = viewer.entities.add({
cylinder: {
HeightReference: Cesium.HeightReference.CLAMP_TO_GROUND, //表示相對於地形的位置。
length: p.length == null?600000:p.length, //長度
topRadius: p.topRadius == null?0:p.topRadius, //頂點半徑
bottomRadius: p.bottomRadius == null?600000 / 4 :p.bottomRadius, //底部半徑
material: p.material == null?Cesium.Color.RED.withAlpha(.4) :p.material, //填充材料
outline: p.outline == null? !0:p.outline, //輪廓
numberOfVerticalLines: p.numberOfVerticalLines == null?0:p.numberOfVerticalLines, //垂直線數
slices:p.slices == null?128:p.slices, //周邊數
outlineColor: p.outlineColor == null?Cesium.Color.RED.withAlpha(.8):p.outlineColor //顏色輪廓
}
});
entity = cylinderEntity;
break;
}
case "box":{
var boxEntity = viewer.entities.add({
name: 'Blue box',
position: Cesium.Cartesian3.fromDegrees(homePOsition[0], homePOsition[1], 0),
box: {
dimensions: new Cesium.Cartesian3(400000.0, 300000.0, 500000.0),
material: Cesium.Color.BLUE
}
});
entity = boxEntity;
break;
}
case "circle":{
var circleEntity = viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(111.0, 40.0, 150000.0),
name: 'Green circle at height',
ellipse: {
semiMinorAxis: 300000.0,
semiMajorAxis: 300000.0,
height: 200000.0,
material: Cesium.Color.GREEN
}
});
entity = circleEntity;
break;
}
case "ellipse":{
var ellipseEntity = viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(103.0, 40.0),
name: 'Red ellipse on surface with outline',
ellipse: {
semiMinorAxis: 250000.0,
semiMajorAxis: 400000.0,
material: Cesium.Color.RED.withAlpha(0.5),
outline: true,
outlineColor: Cesium.Color.RED
}
});
entity = ellipseEntity;
break;
}
case "corridor":{
var corridorEntity = viewer.entities.add({
name: 'Red corridor on surface with rounded corners and outline',
corridor: {
positions: Cesium.Cartesian3.fromDegreesArray([
100.0, 40.0,
105.0, 40.0,
105.0, 35.0
]),
width: 200000.0,
material: Cesium.Color.RED.withAlpha(0.5),
outline: true,
outlineColor: Cesium.Color.RED
}
});
entity = corridorEntity;
break;
}
case "polygon":{
var polygonEntity = viewer.entities.add({
name: 'Red polygon on surface',
polygon: {
hierarchy: Cesium.Cartesian3.fromDegreesArray([115.0, 37.0,
115.0, 32.0,
107.0, 33.0,
102.0, 31.0,
102.0, 35.0]),
material: Cesium.Color.RED
}
});
entity = polygonEntity;
break;
}
case "polyline":{
var polylineEntity = viewer.entities.add({
name: 'Red line on the surface',
polyline: {
positions: Cesium.Cartesian3.fromDegreesArray([75, 35,
125, 35]),
width: 5,
material: Cesium.Color.RED
}
});
entity = polylineEntity;
break;
}
default :{}
}
} catch (error) {
console.log("error mannager:" + error)
}
return entity;
}