using UnityEngine;
public class Text3DController : MonoBehaviour
{
private GameObject _mainCamera;
// Start is called before the first frame update
private void Start()
{
_mainCamera = GameObject.FindWithTag("MainCamera");
}
// Update is called once per frame
private void Update()
{
//物體始終面向攝像機
var rotation = Quaternion.LookRotation(_mainCamera.transform.TransformVector(Vector3.forward),
_mainCamera.transform.TransformVector(Vector3.up));
rotation = new Quaternion(0, rotation.y, 0, rotation.w);
gameObject.transform.rotation = rotation;
}
}
腳本掛在需要面向攝像機的物體上即可