修改錄製的動畫,或,模型中的動畫屬性
下面 是修改LoopTime屬性
[MenuItem("Assets/Loop=true")]
static void LoopTrue() {
Object[] selectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
AnimationClip clip = selectedAsset[0] as AnimationClip;
//AnimationUtility.GetAnimationClipSettings(clip).loopTime = false;//不能直接賦值
AnimationClipSettings clipSetting = AnimationUtility.GetAnimationClipSettings(clip);
clipSetting.loopTime = true;
AnimationUtility.SetAnimationClipSettings(clip, clipSetting);
}
[MenuItem("Assets/Loop=Fasle")]
static void LoopFalse() {
Object[] selectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
AnimationClip clip = selectedAsset[0] as AnimationClip;
//AnimationUtility.GetAnimationClipSettings(clip).loopTime = false;//不能直接賦值
AnimationClipSettings clipSetting = AnimationUtility.GetAnimationClipSettings(clip);
clipSetting.loopTime = false;
AnimationUtility.SetAnimationClipSettings(clip, clipSetting);
}