太陽系
沒有代碼
https://blog.csdn.net/Mr0cheng/article/details/84846474
https://blog.csdn.net/u014080185/article/details/51999416
效果圖:
https://blog.csdn.net/lishichengyan/article/details/78439970
效果圖:
https://blog.csdn.net/caoshangpa/article/details/78540397
效果圖:
https://www.cnblogs.com/juwend/archive/2013/02/22/2922017.html
建模作品
- 基礎模型
3D棱錐和立方體:
https://blog.csdn.net/m0_37876745/article/details/78232399
多個3D圖形實例:
https://blog.csdn.net/bcbobo21cn/article/details/51072136
- 複雜模型
https://blog.csdn.net/qq_31895943/article/details/79995025
教室(代碼回頭發):
如下(代碼回頭發):
三維迷宮遊戲(這個應該涉及不到了):
https://blog.csdn.net/lady_killer9/article/details/93379327
學習資料
glMatrixMode():
https://blog.csdn.net/chy19911123/article/details/46533129
矩陣基礎變化理解:
https://www.jianshu.com/p/742ed58f056e
gluPerspective()和gluLookAt():
http://cowboy.1988.blog.163.com/blog/static/751057982010101574732212/
繪製幾何體圖形,函數大全:
https://blog.csdn.net/u010547283/article/details/50736319
glTranslatef()、glRotatef(),物體移動與旋轉:
https://blog.csdn.net/tan_handsome/article/details/50614146
https://www.cnblogs.com/airduce/p/9957217.html
深度緩衝區:
https://blog.csdn.net/huutu/article/details/53015669
屏幕顯示文字:
https://www.cnblogs.com/mattins/p/4126298.html
OpenGL基本圖形繪製方式比較(glBegin,glCallList,glVertexPointer,VBO):
https://blog.csdn.net/wang15061955806/article/details/51383977
圖形庫之模型加載:
https://www.jianshu.com/p/dc2c9354e915
紋理貼圖:
這篇稍微簡略:
https://blog.csdn.net/szt292069892/article/details/80362168
這篇能夠體現出紋理的一個使用過程了,和簡單解釋:
https://blog.csdn.net/dcrmg/article/details/53180369
這篇寫的很好,很詳細了:
https://www.cnblogs.com/sunliming/archive/2011/07/17/2108917.html
glfw入門的用法:
https://blog.csdn.net/zjz520yy/article/details/83000081
https://www.jianshu.com/p/0ebe2b38d81c
OpenGL各種庫的介紹:
https://blog.csdn.net/taozhi20084525/article/details/42804879
視頻:
太陽系:
https://www.bilibili.com/video/av39959188?from=search&seid=16456490579560075214
https://www.bilibili.com/video/av43488214?from=search&seid=2870045910341381300
大學校園卡通模型:
https://www.bilibili.com/video/av31610777/?spm_id_from=333.788.videocard.15
三維場景漫遊:
https://www.bilibili.com/video/av39346596/?spm_id_from=333.788.videocard.0
環境配置
- VS配置:glut
簡單一點的:
https://blog.csdn.net/csr_monkey/article/details/89069767
複雜一點的:
https://blog.csdn.net/qq_41788234/article/details/91042411
- VS配置:glfw CMake
https://www.cnblogs.com/collectionne/p/6937644.html?utm_source=debugrun&utm_medium=referral
- codeblocks 配置: glew+glut, glew+glfw3(簡單點的)
https://blog.csdn.net/narcissus2_/article/details/89417605
- codeblocks 配置 :glew + glfw(比較複雜)
https://tieba.baidu.com/p/4493663232?red_tag=1779863617
https://tieba.baidu.com/p/4496683425?red_tag=1770827451
- codeblocks 配置 glut:
https://wenku.baidu.com/view/7396dc8783d049649b66588c.html
學習教程
LearnOpenGL(glfw + glad)
https://learnopengl-cn.github.io/
傅老師教程(glew + glfw,目前在看這個):
https://www.bilibili.com/video/av24353839?from=search&seid=2870045910341381300
教程(glfw + glad,我沒跟這個看):
https://www.bilibili.com/video/av57654623/?p=27
別人的專欄:
https://blog.csdn.net/wangdingqiaoit/article/list/2
https://www.cnblogs.com/arxive/category/541456.html
別人根據NeHe的學習過程(這個應該用不到):
https://www.cnblogs.com/WhyEngine/p/3632858.html
別人的學習過程(不是太有用):
https://blog.csdn.net/wd1603926823/article/details/50290527