通過titled插入對象層objects:
通過矩形框畫出一個矩形:
設置其屬性名稱爲PlayerPoint:
設計一個addplayer函數代碼:
<span style="font-size:18px;"> auto visibileSize=Director::sharedDirector()->getVisibleSize();//獲取窗口大小
auto playerSprite=Sprite::create("run1.png");
auto mPlayer=Player::create();
mPlayer->bindSprite(playerSprite);</span><span style="font-size:18px;">//綁定精靈</span>
<span style="font-size:18px;">
TMXObjectGroup* objGroup=map->objectGroupNamed("objects");
auto playerPointDic=objGroup->objectNamed("PlayerPoint");
float playerX=playerPointDic["x"].asFloat();
float playerY=playerPointDic["y"].asFloat();
mPlayer->setPosition(ccp(playerX,playerY));
map->addChild(mPlayer);</span>