quick-3.5 綁定自定義C++類到Lua並使用cocos code ide 調式

在這裏主要記錄怎麼綁定自定義C++類到Lua

參考文章在這裏【綁定自定義類至Lua】,在我操作過程中略有不同,現在把步驟記錄下來。


1.打開引擎目錄下\tools\tolua\README.mdown,安裝相應軟件
2.項目目錄\frameworks\cocos2d-x\tools\tolua,複製cocos2dx_cocosbuilder->custom.ini,genbindings->custom-genbindings.py
 3.修改複製後的文件

custion.ini

[custom_socket]
# the prefix to be added to the generated functions. You might or might not use this in your own
# templates
prefix = custom_socket

# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
# all classes will be embedded in that namespace
target_namespace =

android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
android_flags = -D_SIZE_T_DEFINED_ 

clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include 
clang_flags = -nostdinc -x c++ -std=c++11 -U __SSE__

cocos_headers = -I%(cocosdir)s -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s/cocos/platform/android

cocos_flags = -DANDROID

cxxgenerator_headers = 

# extra arguments for clang
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s 

# what headers to parse
headers = %(cocosdir)s/../runtime-src/Classes/net/SocketModule.h

# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = ClientSocket.* CMD_Command.* ConnectHandler.* RecvHandler.*

# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.

skip = 

rename_functions = 

rename_classes = 

# for all class names, should we remove something when registering in the target VM?
remove_prefix = 

# classes for which there will be no "parent" lookup
classes_have_no_parents = 

# base classes which will be skipped when their sub-classes found them.
base_classes_to_skip =

# classes that create no constructor
# Set is special and we will use a hand-written constructor
abstract_classes =

# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no

主要修改:

第1行:[custom_socket]

第4行:prefix = custom_socket

第8行:target_namespace =

第26行:headers = %(cocosdir)s/../runtime-src/Classes/net/SocketModule.h

第30行:classes = ClientSocket.* CMD_Command.* ConnectHandler.* RecvHandler.*

其餘根據具體來設置,主要說一下第26行是創建一個頭文件,包含導出類的相關頭文件,30行是導出的類定義


custom-genbindings.py

#!/usr/bin/python

# This script is used to generate luabinding glue codes.
# Android ndk version must be ndk-r9b.


import sys
import os, os.path
import shutil
import ConfigParser
import subprocess
import re
from contextlib import contextmanager


def _check_ndk_root_env():
    ''' Checking the environment NDK_ROOT, which will be used for building
    '''

    try:
        NDK_ROOT = os.environ['NDK_ROOT']
    except Exception:
        print "NDK_ROOT not defined. Please define NDK_ROOT in your environment."
        sys.exit(1)

    return NDK_ROOT

def _check_python_bin_env():
    ''' Checking the environment PYTHON_BIN, which will be used for building
    '''

    try:
        PYTHON_BIN = os.environ['PYTHON_BIN']
    except Exception:
        print "PYTHON_BIN not defined, use current python."
        PYTHON_BIN = sys.executable

    return PYTHON_BIN


class CmdError(Exception):
    pass


@contextmanager
def _pushd(newDir):
    previousDir = os.getcwd()
    os.chdir(newDir)
    yield
    os.chdir(previousDir)

def _run_cmd(command):
    ret = subprocess.call(command, shell=True)
    if ret != 0:
        message = "Error running command"
        raise CmdError(message)

def main():

    cur_platform= '??'
    llvm_path = '??'
    ndk_root = _check_ndk_root_env()
    # del the " in the path
    ndk_root = re.sub(r"\"", "", ndk_root)
    python_bin = _check_python_bin_env()

    platform = sys.platform
    if platform == 'win32':
        cur_platform = 'windows'
    elif platform == 'darwin':
        cur_platform = platform
    elif 'linux' in platform:
        cur_platform = 'linux'
    else:
        print 'Your platform is not supported!'
        sys.exit(1)

    if platform == 'win32':
        x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.3/prebuilt', '%s' % cur_platform))
        if not os.path.exists(x86_llvm_path):
            x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.4/prebuilt', '%s' % cur_platform))
    else:
        x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.3/prebuilt', '%s-%s' % (cur_platform, 'x86')))
        if not os.path.exists(x86_llvm_path):
            x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.4/prebuilt', '%s-%s' % (cur_platform, 'x86')))

    x64_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.3/prebuilt', '%s-%s' % (cur_platform, 'x86_64')))
    if not os.path.exists(x64_llvm_path):
        x64_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.4/prebuilt', '%s-%s' % (cur_platform, 'x86_64')))

    if os.path.isdir(x86_llvm_path):
        llvm_path = x86_llvm_path
    elif os.path.isdir(x64_llvm_path):
        llvm_path = x64_llvm_path
    else:
        print 'llvm toolchain not found!'
        print 'path: %s or path: %s are not valid! ' % (x86_llvm_path, x64_llvm_path)
        sys.exit(1)

    project_root = os.path.abspath(os.path.join(os.path.dirname(__file__), '..', '..'))
    cocos_root = os.path.abspath(os.path.join(project_root, ''))
    cxx_generator_root = os.path.abspath(os.path.join(project_root, 'tools/bindings-generator'))

    # save config to file
    config = ConfigParser.ConfigParser()
    config.set('DEFAULT', 'androidndkdir', ndk_root)
    config.set('DEFAULT', 'clangllvmdir', llvm_path)
    config.set('DEFAULT', 'cocosdir', cocos_root)
    config.set('DEFAULT', 'cxxgeneratordir', cxx_generator_root)
    config.set('DEFAULT', 'extra_flags', '')

    # To fix parse error on windows, we must difine __WCHAR_MAX__ and undefine __MINGW32__ .
    if platform == 'win32':
        config.set('DEFAULT', 'extra_flags', '-D__WCHAR_MAX__=0x7fffffff -U__MINGW32__')

    conf_ini_file = os.path.abspath(os.path.join(os.path.dirname(__file__), 'userconf.ini'))

    print 'generating userconf.ini...'
    with open(conf_ini_file, 'w') as configfile:
      config.write(configfile)


    # set proper environment variables
    if 'linux' in platform or platform == 'darwin':
        os.putenv('LD_LIBRARY_PATH', '%s/libclang' % cxx_generator_root)
    if platform == 'win32':
        path_env = os.environ['PATH']
        os.putenv('PATH', r'%s;%s\libclang;%s\tools\win32;' % (path_env, cxx_generator_root, cxx_generator_root))


    try:

        tolua_root = '%s/tools/tolua' % project_root
        output_dir = '%s/../runtime-src/Classes/lua-bindings/auto' % project_root

        cmd_args = {'custom.ini' : ('custom_socket', 'lua_custom_socket_auto'),\
        						}
        target = 'lua'
        generator_py = '%s/generator.py' % cxx_generator_root
        for key in cmd_args.keys():
            args = cmd_args[key]
            cfg = '%s/%s' % (tolua_root, key)
            print 'Generating bindings for %s...' % (key[:-4])
            command = '%s %s %s -s %s -t %s -o %s -n %s' % (python_bin, generator_py, cfg, args[0], target, output_dir, args[1])
            _run_cmd(command)

        print '---------------------------------'
        print 'Generating lua bindings succeeds.'
        print '---------------------------------'

    except Exception as e:
        if e.__class__.__name__ == 'CmdError':
            print '---------------------------------'
            print 'Generating lua bindings fails.'
            print '---------------------------------'
            sys.exit(1)
        else:
            raise


# -------------- main --------------
if __name__ == '__main__':
    main()

主要修改:

第134行: output_dir = '%s/../runtime-src/Classes/lua-bindings/auto' % project_root

第136行: cmd_args = {'custom.ini' : ('custom_socket', 'lua_custom_socket_auto'),\
        }

修改好後,在命令行執行:custom-genbindings.py


如果沒有錯誤的話會生成lua_custom_socket_auto.hpp和lua_custom_socket_auto.cpp

接下來註冊自定義模塊:

1.添加到工程



2.引入到AppDelegate



3.註冊模塊



使用cocos code IDE 1.2.0斷點調試,由於使用調試的模擬器是另外一個程序quick-3.5/tools/simulator,所以需要將腳本生成的文件在simulator工程再添加一遍:


生成新的模擬器,然後在lua中測試,就可以調用自定義的C++類了

 --test 
    self.socket_ = ClientSocket:new()
    self.socket_:retain()
    
    print("create success")


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