Unity3D 老版 創建CubeMap

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class CubeMapCreate : ScriptableWizard
{
    public Transform renderFromPosition;
    public Cubemap cubemap;

    void OnWizardUpdate()
    {
         bool isValid = (renderFromPosition != null) && (cubemap != null);
    }

    void OnWizardCreate()
    {
        // create temporary camera for rendering
        GameObject go = new GameObject("CubemapCamera");
        go.AddComponent<Camera>();
        // place it on the object
        go.transform.position = renderFromPosition.position;
        go.transform.rotation = Quaternion.identity;
        // render into cubemap
        go.GetComponent<Camera>().RenderToCubemap(cubemap);

        // destroy temporary camera
        DestroyImmediate(go);
    }

    [MenuItem("GameObject/Render into Cubemap")]
    static void RenderCubemap()
    {
        ScriptableWizard.DisplayWizard<CubeMapCreate>("Render cubemap", "Render!");
    }

}

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