- 簡介
- 實例
從網上參考了一個例子 http://blog.csdn.net/ddxkjddx/article/details/7239798
//----------------實體類----------------------
- using UnityEngine;
- using System.Collections;
- using ProtoBuf;
- using System;
- using System.Collections.Generic;
- [ProtoContract]
- public class Test {
- [ProtoMember(1)]
- public int Id
- {
- get;
- set;
- }
- [ProtoMember(2)]
- public List<String> data
- {
- get;
- set;
- }
- public override string ToString()
- {
- String str = Id+":";
- foreach (String d in data)
- {
- str += d + ",";
- }
- return str;
- }
- }
using UnityEngine;
using System.Collections;
using ProtoBuf;
using System;
using System.Collections.Generic;
[ProtoContract]
public class Test {
[ProtoMember(1)]
public int Id
{
get;
set;
}
[ProtoMember(2)]
public List<String> data
{
get;
set;
}
public override string ToString()
{
String str = Id+":";
foreach (String d in data)
{
str += d + ",";
}
return str;
}
}
//-----------測試類---------------------------- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using ProtoBuf;
- using System;
- public class ProtobufNet : MonoBehaviour {
- private const String PATH = "c://data.bin";
- void Start () {
- //生成數據
- List<Test> testData = new List<Test>();
- for (int i = 0; i < 100; i++)
- {
- testData.Add(new Test() { Id = i, data = new List<string>(new string[]{"1","2","3"}) });
- }
- //將數據序列化後存入本地文件
- using(Stream file = File.Create(PATH))
- {
- Serializer.Serialize<List<Test>>(file, testData);
- file.Close();
- }
- //將數據從文件中讀取出來,反序列化
- List<Test> fileData;
- using (Stream file = File.OpenRead(PATH))
- {
- fileData = Serializer.Deserialize<List<Test>>(file);
- }
- //打印數據
- foreach (Test data in fileData)
- {
- Debug.Log(data);
- }
- }
- }
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using ProtoBuf;
using System;
public class ProtobufNet : MonoBehaviour {
private const String PATH = "c://data.bin";
void Start () {
//生成數據
List<Test> testData = new List<Test>();
for (int i = 0; i < 100; i++)
{
testData.Add(new Test() { Id = i, data = new List<string>(new string[]{"1","2","3"}) });
}
//將數據序列化後存入本地文件
using(Stream file = File.Create(PATH))
{
Serializer.Serialize<List<Test>>(file, testData);
file.Close();
}
//將數據從文件中讀取出來,反序列化
List<Test> fileData;
using (Stream file = File.OpenRead(PATH))
{
fileData = Serializer.Deserialize<List<Test>>(file);
}
//打印數據
foreach (Test data in fileData)
{
Debug.Log(data);
}
}
}
- 總結
Protobuf-net 利用Attributes來實現序列化字段,對程序員的負擔減輕,代碼侵入性也降低。接下來,我將會寫一個簡單的Unity c/s demo,其中的通信編碼就是用到Protobuf,
到時再與大家分享。有任何問題歡迎一起探討[email protected]