參考網友的js寫法:
//unity3d用鼠標拖動物體的一段代碼
var mouseOverColor = Color.blue;//聲明變量爲藍色
private var originalColor:Color;//聲明變量來存儲本來顏色
function Start()
{
originalColor = renderer.sharedMaterial.color;//開始時得到物體着色
}
function OnMouseEnter()
{
renderer.material.color = mouseOverColor;//當鼠標滑過時改變物體顏色爲藍色
}
function OnMouseExit()
{
renderer.material.color = originalColor;//當鼠標滑出時恢復物體本來顏色
}
function OnMouseDown()
{
var screenSpace = Camera.main.WorldToScreenPoint(transform.position);//三維物體座標轉屏幕座標
//將鼠標屏幕座標轉爲三維座標,再計算物體位置與鼠標之間的距離
var offset = transform.position - Camera.main.ScreenToWorldPoint(Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
print("down");
while (Input.GetMouseButton(0))
{
var curScreenSpace =Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
var curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset;
transform.position = curPosition;
yield;
}
}
自己仿寫的C#寫法:
public class MouseMove : MonoBehaviour
{
//鼠標經過時改變物體顏色
private Color mouseOverColor = Color.blue;//聲明變量爲藍色
private Color originalColor;//聲明變量來存儲本來顏色
void Start()
{
originalColor = renderer.sharedMaterial.color;//開始時得到物體着色
}
void OnMouseEnter()
{
renderer.material.color = mouseOverColor;//當鼠標滑過時改變物體顏色爲藍色
}
void OnMouseExit()
{
renderer.material.color = originalColor;//當鼠標滑出時恢復物體本來顏色
}
IEnumerator OnMouseDown()
{
Vector3 screenSpace = Camera.main.WorldToScreenPoint(transform.position);//三維物體座標轉屏幕座標
//將鼠標屏幕座標轉爲三維座標,再計算物體位置與鼠標之間的距離
var offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
print("down");
while (Input.GetMouseButton(0))
{
Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
var curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset;
transform.position = curPosition;
yield return new WaitForFixedUpdate();
}
}
}