基於JAVA集合寫的一個梭哈遊戲。
遊戲思路:
1,首先使用一個List數組保存一副無序的撲克牌(使用集合工具類)
2,使用一個Map集合和TreeSet集合保存玩家手上的手牌
3,使用一個Map集合保存玩家手牌所對應的分數
4,從寫Comparator接口裏面的compare函數,並且是TreeSet使用這種排序,
對玩家手上的牌進行大小排序
5,利用梭哈的遊戲規則,進行玩家手牌分數自定義。
package com.langxikeji.Set;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Scanner;
import java.util.TreeSet;
public class ShowHand {
//儲存一幅撲克牌
public static List<String>puke =new ArrayList<>();
//保存玩家的對應的撲克牌
public static Map<String,TreeSet<String>>map=new HashMap<>();
//儲存玩家的總分
public static Map<String,Double>sumScore=new HashMap<>();
//添加一幅撲克牌,並且隨機打亂
public static boolean flag=true;
public static void countPuke(){
String []num={"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
String []color={"紅桃","梅花","方塊","黑桃"};
for(int i=0;i<num.length;i++){
for(int j=0;j<color.length;j++){
puke.add(color[j]+num[i]);
}
}
Collections.shuffle(puke);
System.out.println("一副隨機的撲克牌:");
System.out.println(puke);
System.out.println("---------------------");
}
//給每位玩家發牌
public static void fapai(){
for(int i=0;i<5;i++){
for(String key:map.keySet()){
String puke1 = puke.remove(0);
map.get(key).add(puke1);
}
}
for(String key:map.keySet()){
System.out.println("玩家名稱"+key+":"+map.get(key));
}
}
//控制檯輸入參與遊戲的玩家
public static void joinplayer(){
System.out.println("請輸入玩家的姓名,相鄰名字請用空格( )隔開!");
Scanner sc = new Scanner(System.in);
String str=sc.nextLine();
String [] name=str.split(" ");
if(!(name.length>=2&&name.length<=5)){
System.out.println("參加遊戲的人數不符合規則,程序退出");
flag=false;
return;
}
//對玩家手牌進行排序
Comparator<String>comp=new Comparator<String>(){
public int compare(String str1,String str2){
int num1=getNum(str1.substring(2));
int num2=getNum(str2.substring(2));
if(num1>num2){
return 1;
}else if(num1<num2){
return -1;
}else{
int type1=getType(str1.substring(0,2));
int type2=getType(str2.substring(0,2));
if(type1>type2){
return 1;
}else{
return -1;
}
}
}
};
for(int i=0;i<name.length;i++){
map.put(name[i],new TreeSet<String>(comp));
}
}
//把撲克牌的點數全部換成數字,便於比較大小
public static int getNum(String num){
if("A".equals(num)){
return 1;
}else if("J".equals(num)){
return 11;
}else if("Q".equals(num)){
return 12;
}else if("K".equals(num)){
return 13;
}else{
return Integer.parseInt(num);
}
}
//把撲克牌的花色全部換成數字,便於比較
public static int getType(String Type){
if("黑桃".equals(Type)){
return 4;
}else if("紅桃".equals(Type)){
return 3;
}else if("梅花".equals(Type)){
return 2;
}else{
return 1;
}
}
public static void getScore(){
double winnerScore=0;
String winner=null;
for(String key:map.keySet()){
TreeSet<String>set=map.get(key);
double score=score(set);
sumScore.put(key, score);
for(String key1:sumScore.keySet()){
if(sumScore.get(key1)>winnerScore){
winnerScore=sumScore.get(key1);
winner=key1;
}
}
}
System.out.println("-------------------------------");
for(String key:sumScore.keySet()){
System.out.println("玩家名稱"+key+":"+map.get(key)+"分數是:"+sumScore.get(key));
}
System.out.println("獲勝者是:"+winner+","+"分數是:"+winnerScore);
}
public static double score(TreeSet<String>set){
double score=0;
String [] pukepai=set.toArray(new String[set.size()]);
//同花大順>同花順
for(int i=0;i<pukepai.length;i++){
int num1=getNum(pukepai[i].substring(2));
int num2=getNum(pukepai[i+1].substring(2));
int type1=getType(pukepai[i].substring(0, 2));
int type2=getType(pukepai[i+1].substring(0, 2));
if(num1-num2!=1&&type1!=type2){
flag=false;
break;
}
}
if(flag){
score=6.0+getNum(pukepai[4].substring(2))*0.01;
return score;
}
//順子(花色不想同但連續的牌)12345
for(int i=0;i<pukepai.length;i++){
int num1=getNum(pukepai[i].substring(2));
int num2=getNum(pukepai[i+1].substring(2));
if(num1-num2!=1){
flag=false;
break;
}
}
if(flag){
score=3.5+getNum(pukepai[4].substring(2))*0.01;
return score;
}
//取出撲克牌的數字
int point1=getNum(pukepai[0].substring(2));
int point2=getNum(pukepai[1].substring(2));
int point3=getNum(pukepai[2].substring(2));
int point4=getNum(pukepai[3].substring(2));
int point5=getNum(pukepai[4].substring(2));
//取出撲克牌的花色
int type1=getType(pukepai[0].substring(0,2));
int type2=getType(pukepai[1].substring(0,2));
int type3=getType(pukepai[2].substring(0,2));
int type4=getType(pukepai[3].substring(0,2));
int type5=getType(pukepai[4].substring(0,2));
//(炸彈)11112 12222 (四條)
if(point1==point2&&point2==point3&&point3==point4||point2==point3&&point3==point4&&point4==point5){
score=5.0+getNum(pukepai[2].substring(2))*0.01;
return score;
}
//滿堂紅11122 11222(三條+一對)
else if(point1==point2&&point2==point3&&point4==point5||point1==point2&&point3==point4&&point4==point5){
score=4.5+getNum(pukepai[2].substring(2))*0.01;
return score;
}
//同花(花色相同)
else if(type1==type2&&type2==type3&&type3==type4&&type4==type5){
score=4.0+getNum(pukepai[4].substring(2))*0.01;
return score;
}
//三條 111xy xyKKK xKKKy
else if(point1==point2&&point2==point3||point2==point3&&point3==point4||point3==point4||point4==point5){
score=3.0+getNum(pukepai[2].substring(2))*0.01;
return score;
}
//兩對 1122x 11x22 x1122
else if(point1==point2&&point3==point4||point1==point2&&point4==point5||point2==point3&&point3==point4){
score=2.5+getNum(pukepai[3].substring(2))*0.01;
return score;
}
//一對 11xyz x11yz xy11z xyz11(未判斷如果兩人的撲克牌對子相同的牌面最大值)
else if(point1==point2){
score=2+getNum(pukepai[0].substring(2))*0.01;
return score;
}
else if(point2==point3){
score=2+getNum(pukepai[1].substring(2))*0.01;
return score;
}
else if(point3==point4){
score=2+getNum(pukepai[2].substring(2))*0.01;
return score;
}
else if(point4==point5){
score=2+getNum(pukepai[3].substring(2))*0.01;
return score;
}else{
score=1+getNum(pukepai[4].substring(2))*0.01;
return score;
}
}
public static void main(String []args){
countPuke();
joinplayer();
if(flag){
fapai();
getScore();
}
}
}