Maya常用的方法

1.連接節點的方法
connectAttr
例如 連接UV和貼圖

def connectUVNodeToTextureNode(UVnode,textureNode):
    mc.connectAttr(UVnode +'.outUV',textureNode + '.uvCoord',force = 1)
    mc.connectAttr(UVnode +'.outUvFilterSize',textureNode + '.uvFilterSize',force = 1)
    mc.connectAttr(UVnode +'.coverage',textureNode + '.coverage',force = 1)
    mc.connectAttr(UVnode +'.translateFrame',textureNode + '.translateFrame',force = 1)
    mc.connectAttr(UVnode +'.rotateFrame',textureNode + '.rotateFrame',force = 1)
    mc.connectAttr(UVnode +'.mirrorU',textureNode + '.mirrorU',force = 1)
    mc.connectAttr(UVnode +'.mirrorV',textureNode + '.mirrorV',force = 1)
    mc.connectAttr(UVnode +'.wrapU',textureNode + '.wrapU',force = 1)
    mc.connectAttr(UVnode +'.wrapV',textureNode + '.wrapV',force = 1)
    mc.connectAttr(UVnode +'.repeatUV',textureNode + '.repeatUV',force = 1)
    mc.connectAttr(UVnode +'.vertexUvOne',textureNode + '.vertexUvOne',force = 1)
    mc.connectAttr(UVnode +'.vertexUvTwo',textureNode + '.vertexUvTwo',force = 1)
    mc.connectAttr(UVnode +'.vertexUvThree',textureNode + '.vertexUvThree',force = 1)
    mc.connectAttr(UVnode +'.vertexCameraOne',textureNode + '.vertexCameraOne',force = 1)
    mc.connectAttr(UVnode +'.noiseUV',textureNode + '.noiseUV',force = 1)
    mc.connectAttr(UVnode +'.offset',textureNode + '.offset',force = 1)
    mc.connectAttr(UVnode +'.rotateUV',textureNode + '.rotateUV',force = 1)

2.新建材質節點
shadingNode
例如建立arnold標準材質節點,redshift標準材質節點,UV節點

aiStandard = mc.shadingNode('aiStandard',asShader = 1,n = materialName)
rsMtl = mc.shadingNode('RedshiftMaterial',asShader = 1,n = materialName)
UVnode = mc.shadingNode('place2dTexture',au =1)

3.設置節點屬性
setAttr

maya.cmds.setAttr(texturesUsing[textureUsing] + '.colorSpace','Raw',type = 'string')
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